Official car progression artwork
Garage notes / Builds

Build and Kill Zombies Builds

Build a car from the parts you can use, then change one dependency at a time. Follow the assembly sequence when you are starting out, inspect part families when shopping and compare replacement parts with Skills before committing your Cash.

Choose by the player taskAssembly, comparison and purchase decisions have different checks.

Use the right reference for builds

A useful car guide keeps acquisition, installation and comparison separate. Rolling a part does not mount it, and a larger arrangement is not automatically a better next purchase. Use the assembly page for highlighted points, the parts reference for inventory decisions and the upgrade pages for controlled revisions. Preserve a functioning car while investigating an empty-fuel limit or additional equipment space. That baseline lets the next run answer a specific question instead of mixing several changes together. Record the old arrangement before removing parts so the comparison remains reversible.

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Each destination answers a different part of the garage-to-run workflow.

Builds articles

Published detail pages for this topic; article dates identify wiki publication.

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Connected decisions

Official vehicle progression artwork

Return to the complete game reference

Use the homepage to connect this topic with the other decisions in your next driving run.